Wikipedia Article of the Day
Randomly selected articles from my personal browsing history
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from circle to circle. Traditional card games are played with a deck or pack of playing cards which are identical in size and shape. Each card has two sides, the face and the back. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single pack or shoe. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This type of game is generally regarded as part of the board game hobby. Games using playing cards exploit the fact that cards are individually identifiable from one side only, so that each player knows only the cards they hold and not those held by anyone else. For this reason card games are often characterized as games of chance or "imperfect information"—as distinct from games of strategy or perfect information, where the current position is fully visible to all players throughout the game. Many games that are not generally placed in the family of card games do in fact use cards for some aspect of their play. Some games that are placed in the card game genre involve a board. The distinction is that the play in a card game chiefly depends on the use of the cards by players (the board is a guide for scorekeeping or for card placement), while board games (the principal non-card game genre to use cards) generally focus on the players' positions on the board, and use the cards for some secondary purpose.
History
Feb 28
Projective Set (game)
Feb 27
Fibonacci sequence
Feb 26
James E. Talmage
Feb 25
Point process
Feb 24
Projective space
Feb 23
Bernoulli distribution
Feb 22
Beta distribution
Feb 21
Fixed-point arithmetic
Feb 20
Marianne Williamson
Feb 19
Finnegans Wake
Feb 18
Reed–Solomon error correction
Feb 17
QR code
Feb 16
Hadamard matrix
Feb 15
United States presidential primary
Feb 14
Geoduck
Feb 13
Cyclomatic complexity
Feb 12
Reflection phase change
Feb 11
Aztec Code
Feb 10
PDF417
Feb 9
List of URI schemes
Feb 8
g-index
Feb 7
Camera matrix
Feb 6
Sparse Fourier transform
Feb 5
Expected value
Feb 4
Hough transform
Feb 3
Coherence time (communications systems)
Feb 2
Hough transform
Feb 1
Joe Biden presidential campaign
Jan 31
Scale-invariant feature transform
Jan 30
George Soros